[EXFO] Extreme Force remainder cards

Extreme Force is finally here and here are all the remainder cards, revealing many new cards such as Localized Trunade, a new “C” hand trap, a generic LINK-4 boss monster and a whole lot more!

Zombino
EARTH Zombie Normal Monster
LV4 2000/0
Flavour text: the two of them got along so well.
together in death, and together in undeath.
they would never leave each other.

that is why they will never meet again.

(TL Note: The card’s lore is written entirely in hiragana, a very basic set of Japanese characters that children learn first before they learn the more advanced characters. implying that a child, or ghost of one, wrote it. We’ll use only lower case letters for this translation here for that reason)

Striping Partner
LIGHT Cyberse [Special Summon] Effect Monster
LV4 1200/1600
Cannot be Normal Summoned/Set. Must be Special Summoned by its (1) effect. You can only use this card name’s (2) effect once per turn.
(1) If a monster effect that was activated on your field is negated: You can Special Summon this card from your hand.
(2) When this card is Special Summoned: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it.

Flick Clown
DARK Cyberse Effect Monster
LV4 1000/1400
You can only use this card name’s effect once per turn.
(1) If you control 2 or more Cyberse monsters other than this card, and there are no cards in your hand: You can pay 1000 LP; draw 1 card.

Metalvullet Dragon / Metalrokket Dragon
DARK Dragon Effect Monster
LV4 1700/1400
You can only use each of this card name’s effects once per turn.
(1) When a Link Monster’s effect that targets this card on the field is activated (Quick Effect): You can destroy this card, then, destroy all cards your opponent controls that are in the same column as the zone this card was occupying.
(2) During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there from the field this turn: You can Special Summon 1 “rokket” monster from your Deck, except “Mealrokket Dragon”.

Magical Beast Medusa / Mythical Beast Medusa
LIGHT Spellcaster Pendulum Effect Monster
LV4 1500/1500
Pendulum Scale: 4
Pendulum Effect:
You can only use this card name’s Pendulum Effect once per turn.
(1) If there is no card in your other Pendulum Zone: You can target 1 monster in your GY that you can place a Spell Counter on; destroy this card, and if you do, Special Summon that monster, and if you do that, place 1 Spell Counter on it.
Monster Effect:
(1) Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves.
(2) Once per turn, during the Battle Phase: You can remove 2 Spell Counters from your side of the field, then target 1 face-up monster; halve that monster’s ATK and DEF until the end of this turn.

Magical Beast Basilisk / Mythical Beast Basilisk
LIGHT Spellcaster Pendulum Effect Monster
LV4 1800/500
Pendulum Scale 4
Pendulum Effect:
You can only use this card name’s Pendulum Effect once per turn.
(1) If there is no card in your other Pendulum Zone: You can destroy this card, and if you do, shuffle 1 face-up Spellcaster Pendulum Monster from your Extra Deck into the Deck, except “Mythical Beast Basilisk”, then, draw 1 card.
Monster Effect:
You can only use this card name’s (2) Monster Effect once per turn.
(1) Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves.
(2) You can remove 3 Spell Counters from your field; return 1 “Mythical Beast” card from your Pendulum Zone or face-up from your Extra Deck to the hand.

Inspect Boarder
LIGHT Machine Effect Monster
LV4 2000/2000
Cannot be Normal/Special Summoned while you control a monster (but can be Normal Set).
(1) Each turn, each player can only activate monster effect(s) a number of times up to the number of monster card type(s) (Ritual, Fusion, Synchro, Xyz, Pendulum, and/or Link) among monsters on the field.

屈強の釣り師 / Angrappler
WATER WArrrior Tuner Effect Monster
LV1 100/100
(1) When this card inflicts battle damage to your opponent by a direct attack: You can target 1 monster in your GY; Special Summon it in Defense Position.

Janshimatsu
WIND Winged Beast Flip Effect Monster
LV2 200/2000
(1) Once per turn: You can change this card to face-down Defense Position.
(2) FLIP: You can draw 1 card, then, discard 1 card.

Desmania Devil
EARTH Beast Effect Monster
LV4 1700/1400
(1) When this card destroys a monster by battle: You can add 1 Level 4 or lower Beast monster from your Deck to your hand.

Inspect Boarder
LIGHT Machine Effect Monster
LV4 2000/2000
Cannot be Normal/Special Summoned while you control a monster (but can be Normal Set).
(1) Each turn, each player can only activate monster effect(s) a number of times up to the number of monster card type(s) (Ritual, Fusion, Synchro, Xyz, Pendulum, and/or Link) among monsters on the field.

Overtex Coatls
DARK Dinosaur [Special Summon] Effect Monster
LV7 2700/2100Zo
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 5 of your banished Dinosaur monsters into the deck. You can only use this card name’s (2) effect once per turn.
(1) Once per turn when your opponent activates a Spell/Trap Card (Quick Effect): You can destroy 1 Dinosaur monster from your hand or field, and if you do, negate that activation, and if you do that, destroy it.
(2) If this card is sent to the GY by a card effect: You can add 1 “Evolution Pill” Spell Card from your Deck to your hand.

Saryuuja – Skulldeat / Skulldeat, the Chained Dracoserpent
EARTH Dragon Link Effect Monster
LINK-4 ATK2800
Links: Top, Bottom Left, Bottom, Bottom Right
Link Materials: 2+ monsters with different names
(1) This card gains the following effect(s) depending on the number of monsters used as its materials.
• 2+: If a monster is Normal or Special Summoned to a zone this card points to: That monster gains 300 ATK and DEF.
• 3+: Once per turn: You can Special Summon 1 monster from your hand.
• 4: When this card is Link Summoned: You can draw 4 cards, then, return 3 of them to the bottom of your Deck in any order.

Linkage Hole
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) If you control a Link Rating 4 or higher monster: Destroy monsters your opponent controls, up to the number of Link Rating 3 or higher monsters you control.

Revolve Boot Sector
Field Spell Card
You can only use this card name’s (2) effect once per turn.
(1) “rokket” monsters you control gain 300 ATK and DEF.
(2) You can activate 1 of these effects;
• Special Summon up to 2 “rokket” monsters with different names from your hand in Defense Position
• If your opponent controls more monsters than you do, you can Special Summon “rokket” monsters with different names from your GY in Defense Position, up to the monster deficit.

Guardian no Chikara / Guardian’s Force
Equip Spell Card
(1) When the equipped monster declares an attack: Place 1 Spell Counter on this card.
(2) It gains 500 ATK and DEF for each Spell Counter on this card.
(3) If the equipped monster would be destroyed by battle or card effect, you can remove 1 Spell Counter from your field instead.

Kyokusho deki Hurricane / Localized Trunade
Normal Spell Card
(1) Return all Set Spell/Trap Cards on the field to the hand.

Mibun Tenkan / Role Reversal
Spell Quick-Play
(1) If your LP is more than your opponent’s, swap LP with your opponent.

Varrel Refrigeration / Borrel Refrigeration
Normal Trap Card
(1) Tribute 1 “Rokket” monster, then target 1 “Borrel” Link Monster you control; equip this card to that target. It gains this effect.
• Once per turn (Quick Effect): You can target 1 monster you control; during this turn, that monster cannot be destroyed by battle or card effects.

Sensor Banritsu / Sensor Differntiation
Trap Continuous
(1) Each player can only control 1 monster of each Type. Send all other face-up monsters they control to the GY.

GUY Dance
Trap Normal
You can only apply 1 card effect with this card’s name per Duel.
(1) Select 1 of your opponent’s unused Main Monster Zones; while that zone is usable, if your opponent would Normal/Special Summon, or Set a monster to a Main Monster Zone, they must use that zone. This effect is applied until that zone becomes occupied.

Parthian Shot
Counter Trap Card
(1) When the Battle Phase ends: It now becomes the End Phase of this turn.

誤爆 Gobaku (Friendly Fire/Accidetonation)
Normal Trap Card
(1) Target 1 card you control; destroy that card.

Translated by The Organization
Source from Maxut

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