[FLOD] Remainder Cards Revealed

Time to check out all the new cards from Flames of Destruction, with World Legacy, Trickstar, Altergeist cards and even a brand new hand trap ghost girl!

PS: More cards will be updated as they get released, stay tuned!

Jack-Knight Auram (Mekk-Knight Avram)
LIGHT Psychic Normal Monster
LV4 2000/0
The hero who defends the light of the world
Must destroy the darkness of the world of illusion
And entrust his power to the chosen one.
The will inherited from the grail of the world will become a new key
And become the sword to cut down the darkness.

Seiibutsu he Izanau Akumu (Nightmare Beckoning To The World Legacy/World Legacy Nightmare)
Field Spell Card
Nightmare Beckoning to the World Legacy
Field Spell
(1): All battle damage you would take from battles involving co-linked monsters you control becomes 0.
(2): Once per turn, during your Main Phase: You can select and activate one of the following effects:
• Move 1 “Troymare” monster you control to another Main Monster Zone on your side of the field.
• Exchange the positions of 2 “Troymare” monsters in Main Monster Zones on your side of the field.

World Legacy End
Continuous Spell Card
(1) You can only control 1 “World Legacy End”. (2) Once per turn, if a face-up Link Monster you control leaves the field by your opponent’s card effect or by being destroyed in battle: You can Special Summon 1 “World Legacy” monster from your hand or Deck in Defense Position.

Seiibutsu ni Hibiku Ginkyou (Echo in the World Legacy/World Legacy Echo)
Counter Trap Card
You can only activate a card with this name once per turn.
(1) If you control co-linked monster(s) when the opponent activates a monster effect or a Spell or Trap Card: negate that activation, and if you do, destroy that card.

Seiibutsu kara no Mezame (Awakening from the World Legacy/World Legacy Awakening)
Normal Trap Card
You can only activate a card with this name once per turn.
(1) Link Summon 1 monster using monsters you control as materials.

Link Streamer
LIGHT/Cyberse/Effect
LV4 1600/1800
When a Cyberse monster is Normal or Special Summoned while you already control this card: You can Special Summon 1 “Data Token” (LIGHT/Cyberse/Level 1/0 ATK/0 DEF). You can only use the effect of a card with this name once per turn.

Prompt Horn
DARK/Cyberse/Effect
LV1 200/400
You can tribute 1 Level 4 or lower Cyberse monster; Special Summon any number of Cyberse Normal Monsters from your Deck or Graveyard whose total Levels equal the Level of the tributed monster, but they are banished during the End Phase. You can only use the effect of a card with this name once per turn.

Degrenade Buster
FIRE/Cyberse/Effect
LV7 2500/2500
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 2 Cyberse monsters from your Graveyard.
(1) During either player’s turn: You can target 1 monster the opponent controls with ATK higher than this card’s ATK; banish it until the End Phase. You can only activate the effect of a card with this name once per turn.

Limit Code
Normal Trap Card
You can only activate a card with this name once per Duel.
(1) If you have a Cyberse monster(s) in your Graveyard: place a number of counters in this card equal to the number of those monsters, and if you do, Special Summon 1 “Code Talker” monster from your Extra Deck, and if you do, equip it with this card. When this card leaves the field, destroy that monster.
(2) During your End Phase: remove a counter from this card, or if you cannot remove any, destroy this card.

Cybersal Cyclone
Quick-Play Spell Card
(1) Target 1 Link Monster the opponent controls; banish a monster from your Graveyard with the same number of Link Arrows, and if you do, destroy the targeted monster, also, if you banished a monster whose original Type was Cyberse, you can destroy 1 face-up card in the opponent’s Spell & Trap Zone.

Yashiki Warashi (*)
EARTH Zombie/Tuner/Effect
LV3 0/1800
You can only use this card name’s effect once per turn.
(1): During either player’s turn, when a card or effect is activated that includes any of these effects: You can discard this card, negate that activation.
• Add a card(s) from the GY to the hand, Deck, or Extra Deck.
• Special Summon from the GY.
• Banish a card from the GY.

  • (Play on Yashiki (mansion) and Zashiki-warashi)

Altergeist Pixiel
WIND Spellcaster Effect Monster
LV1 100/100
You can only use the (1)st effect with this card’s name once per turn.
(1) You can Tribute this card; excavate the top 3 cards of your Deck, and if you do, add to your hand 1 “Altergeist” card among them, also send any remaining cards to the Graveyard.

Altergeist Multifaker
DARK Spellcaster
LV3 1200/800
You can only use this card name’s (1) and (2) effects once per turn each.
(1): If you activate a Trap Card: You can Special Summon this card from your hand.
(2): If this card is Special Summoned: You can Special Summon 1 “Altergeist” monster from your Deck in face-up Defense Position, except “Altergeist Multifaker”. During the turn you activate this effect, you cannot Special Summon monsters, except “Altergeist” monsters.

Altergeist Emulelf
Continuous Trap Card
(1) Special Summon this card as an Effect Monster (Spellcaster/LIGHT/Level 4/ATK 1400/DEF 1800). (This card is also still a Trap Card.)
(2) While you control this card that was Special Summoned by its own effect, “Altergeist” Trap Cards you control (except this card) cannot be targeted by, or destroyed by, card effects.

Trickstar Delfiendium
LIGHT FairyLink/Effect
LINK-3 ATK2200
Up, Bottom Left, Bottom Right
2 or more Trickstar monsters
(1) If there are “Trickstar” monsters linked to this card when this card declares an attack: You can target banished a number of your banished “Trickstar” cards up to the number of Link Monsters the opponent controls; add them to your hand, and if you do, this card gains 1000 ATK until the end of the turn for each card added to the hand by this effect.

Trickstar Bouquet
Quick-Play Spell Card
You can only activate 1 card with this name per turn.
(1) Target 1 “Trickstar” monster you control and 1 face-up monster on the field; return that “Trickstar” monster to the hand, and if you do, the other targeted monster gains ATK equal to the Original ATK of the monster that was returned to the hand until the end of the turn.

Watchcat
EARTH/Beast/Effect
LV1 0/1800
You can only use each of this card’s effects once per turn.
(1) If you control no monsters: You can Special Summon this card from your hand.
(2) During the End Phase of your turn in which this card was Special Summoned: You can banish this card you control; set 1 Continuous Spell Card from your Deck in your Spell & Trap Zone.

Transfamiliar
DARK/Psychic
LV1 0/0
Once per turn: You can target 1 monster you control; move that monster you control to another of your Main Monster Zones.

Shinzoku no Datenshi/Darklord Divinity
Trap Card
You can only use this card name’s (1) effect once per turn.
(1): You can send 1 “Darklord” monster from your hand or face-up from your side of the field to the GY;
choose 1 Effect Monster on the field, and if you do, it has its effects negated until the end of the turn, also gain LP equal to its ATK.

Designator From the Grave
Quick-Play Spell
(1): Target 1 monster in your opponent’s GY; banish it. Until the end of the next turn, that monster and monsters with the same card name as that monster have their effects negated.

Niramiai/Staredown
Continuous Spell
(1): When you Special Summon a monster to an Extra Monster Zone: You can target 1 monster in a Main Monster Zone on your opponent’s side of the field; move that opponent’s monster to a Main Monster Zone on their side of the field in the same column as your monster in the Extra Monster Zone.
(2): When your opponent Special Summon a monster to an Extra Monster Zone: You can target 1 monster in a Main Monster Zone on your side of the field; move that monster to a Main Monster Zone on your side of the field in the same column as your opponent’s monster in the Extra Monster Zone.

Shouboushi Hidarmer
FIRE/Beast-Warrior/Link/Effect
LINK-2 ATK1500
2 Beast, Beast-Warrior and/or Winged-Beast monsters
(1) This card gains 100 ATK for each Beast, Beast-Warrior and Winged-Beast monster on the field.
(2) Once per turn: You can target 1 Spell and Trap Card on each player’s side of the field; destroy them.
(3) When this card destroys an opponent’s monster in battle: You can target 1 of your Beast, Beast-Warrior or Winged-Beast monsters in your Graveyard or that is banished; add it to your hand.

Youkai no Outroll
WATER/Beast-Warrior/Tuner
LV3 1000/1300
You can only use each of this card’s name effects once per turn, and you can only Special Summon Beast Warrior monsters during the turn in which you activate either effect.
(1) If this card is Normal or Special Summoned: You can target 1 Beast-Warrior monster in your Graveyard; the Attribute and Level of this card become the same as that monster’s until the end of this turn.
(2) During your Main Phase: You can activate this effect; Special Summon 1 Beast-Warrior monster from your hand with the same Attribute and Level of this card.

Sekka no Hikari/Light of Sekka
Normal Spell
You can only use the (1) and (2) effects of this card once per turn.
(1): If you have no Spell/Trap Cards in your GY: Draw 2 cards. After activating this card, you cannot activate Spell/Trap cards or effects for the rest of the Duel, except “Light of Sekka”.
(2): You can banish this card from your GY; reveal 1 monster in your hand, and if you do, return it to the Deck and shuffle it, then draw 1 card.

(Play on “Sekka no Hikari” using different kanji, an expression for “an instant of time”)

Yajirovader
DARK/Insect /Effect
LV5 2200/0
(1) If this card is Normal or Special Summoned in a Monster Zone other than the middle one, destroy it.
(2) Once per turn: You can move this card to an adjacent Main Monster Zone that is not occupied.
(3) Each time the opponent Normal or Special Summons exactly 1 monster: If that monster is in a different column when this effect resolves, move this card to the closest Main Monster Zone to that column, then, destroy all other cards in the same column as this card.

(Some clarification may be needed to confirm how this card works. Will be updated)

Cruel Drop Off
Counter Trap Card
(1) When a face-up card on the field or a card in the Graveyard is added to the opponent’s hand by a card effect; look at your opponent’s hand, and if you do, banish the card that was added to the hand and all cards with the same name.

Yabuhebi (stirring a hornet’s nest + Serpent)
Normal Trap Card
If this set card on the field is sent to the Graveayrd or banished by an opponent’s effect: Special Summon 1 monster from your Deck or Extra Deck.

Mamemaki
Normal Trap Card
Target 1 face-up monster the opponent controls; discard a number of cards in your hand equal to the Level of that monster, and if you do, draw that many cards from your Deck, then, return the targeted monster to the owner’s hand.

Sekitoba
WIND/Beast/Effect
LV5 2000/1800
(1) You can Special Summon this card from your hand in a column that has no cards in it. You can only Special Summon a card with this name by this method once per turn.
(2) If a card is placed in the same column as this card: destroy this card.
(3) Once per turn: You can activate this effect; until the end of this turn, halve this card’s Original ATK, and if you do, it can attack your opponent directly

Sponsored Reborn
Normal Spell Card
Target 3 monsters in your Graveyard; Your opponent chooses 1 of those monsters to be Special Summoned to your side of the field, and if you do, banish the remaining monsters. You can only activate a card with this name once per turn.

(it’s “Shusha Sosei”, a pun on “Shisha Shosei” (monster reborn). “shusha” means choice)

Boycotton
EARTH Plant/Effect
LV4 1000/2500
(1) You take the battle damage that the opp takes from battles involving this card.
(2) If this card is not destroyed by battle and you took battle damage in that battle: return this card to the hand

Translated by The Organization
Source from Maxut

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