[21PP] Fossil, Infernity & more new cards!

So you wanted even more of Jim Crocodile?

 

21PP-JP001 エンジェルO1 Angel O1
LIGHT Fairy / Effect
LV1 200/300
You can only Special Summon with the way written in this card name’s (1) effect once per turn.
(1) You can Special Summon this card (from your hand) by revealing 1 Level 7 or higher monster in your hand.
(2) While this Special Summoned card is in the Monster Zone, you can Tribute Summon 1 Level 7 or higher monster during your Main Phase in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


21PP-JP002 小天使テルス Tellus the Little Angel
LIGHT Fairy / Effect
LV3 500/500
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is sent from the Monster Zone to the GY: You can Special Summon 1 “Tellus Wing Token” (Fairy/LIGHT/Level 1/ATK 0/DEF 0).
(2) If you control a “Tellus Wing Token”: You can banish this card from your GY and 1 Spell from your hand; Special Summon 2 “Tellus Wing Tokens”, also you cannot Special Summon monsters for the rest of this turn, except from your hand.

21PP-JP004 レベル・レジストウォール Level Resist Wall
Trap Normal
You can only activate 1 card with this card’s name per turn.
(1) If a monster(s) you control is destroyed by battle or an opponent’s card effect: You can target 1 of those monster(s); Special Summon any number of monsters from your Deck in Defense Position, whose total Levels equal the Level of that target, but their effects are negated.

21PP-JP006 シェル・ナイト Shell Knight
EARTH Rock / Effect
LV4 0/2000
You can only use the (2) effect of this card’s name once per turn.
(1) When this card is Normal Summoned: You can change this card to Defense Position, and if you do, inflict 500 damage to your opponent.
(2) If this card is sent to the GY by an effect, or destroyed by battle: You can add 1 Level 8 Rock monster from your Deck to your hand. If “Fossil Fusion” is in your GY, you can Special Summon it instead. For the rest of the turn you cannot activate the effects of cards of that card’s name.

21PP-JP007 古生代化石マシン スカルコンボイ Fossil Machine Skull Convoy
EARTH Rock / Fusion / Effect
LV8 2100/1800
1 Rock monster in your GY + 1 Level 7 or higher monster
Must first be Special Summoned with “Fossil Fusion”.
(1) While this Fusion Summoned card is in the Monster Zone, monsters your opponent controls lose ATK equal to their original DEF.
(2) Can make up to 3 attacks on monsters during each Battle Phase.
(3) When this card destroys an opponent’s monster by battle: You can inflict 1000 damage to your opponent.

21PP-JP008 中生代化石マシン スカルワゴン Fossil Machine Skull Wagon
EARTH Rock / Fusion / Effect
LV6 1700/1500
1 Rock monster in your GY + 1 Level 5 or 6 monster
Must first be Special Summoned with “Fossil Fusion”. You can only use this card name’s (3) effect once per turn.
(1) Can make up to 2 attacks on monsters during each Battle Phase.
(2) When this card destroys an opponent’s monster by battle: You can inflict 800 damage to your opponent.
(3) You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it.

21PP-JP009 中生代化石マシン スカルワゴン Fossil Machine Skull Buggy
EARTH Rock / Fusion / Effect
LV4 1400/1200
1 Rock monster in your GY + 1 Level 4 or lower monster
Must first be Special Summoned with “Fossil Fusion”. You can only use this card name’s (2) effect once per turn.
(1) When this card destroys an opponent’s monster by battle: You can inflict 600 damage to your opponent.
(2) You can banish this card from your GY; add 1 monster that specifically lists the card “Fossil Fusion” in its text from your Deck to your hand.

21PP-JP010 インフェルニティ・セイジ Infernity Sage
DARK Fiend / Tuner / Effect
LV2 400/800
You can only use this card name’s (1) and (2) effects once per turn each.
(1) During your Main Phase: You can discard your entire hand.
(2) If this card is sent to the GY: You can send 1 “Infernity” monster from your Deck to your GY. You must have no cards in your hand to activate and to resolve this effect.

21PP-JP011 インフェルニティ・ポーン Infernity Pawn
DARK Fiend / Effect
LV1 0/0
(1) During your Draw Phase, if you have no cards in your hand: You can banish this card from your GY instead of conducting your normal draw; activate 1 of these effects.
-Place 1 “Infernity” card from your Deck on the top of your Deck.
-Set 1 “Void” Spell/Trap directly from your Deck to your field.

21PP-JP012 煉獄の契約 Contract With the Void
Normal Spell Card
(1) If you have at least 3 other cards in your hand: Discard your entire hand, then you can Special Summon 1 “Infernity” monster or 1 Level 8 DARK Dragon Synchro monster from your GY.

Also shown are images for 4 of the reprints in Premium Pack 2021. For the full list of reprints, click here!

21PP-JP023 Striker Dragon ストライカー・ドラゴン db

21PP-JP028 Wynn the Wind Channeler 風霊媒師ウィン db

21PP-JP029 Infernoble Knight – Renaud 焔聖騎士-リナルド db

21PP-JP032 Virtual World Hime – Nyannyan 電脳堺姫-娘々 db

Source from YU-GI-OH.jp
Translated by The Organization

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