[BACH] Icejade, Swordsoul and more!!

The new Swordsoul boss is pretty good but the Icejade looks decent too!

BACH-JP006 氷水帝コスモクロア Cosmocroix the Icejade Imperatrix
WATER Aqua / Effect
LV10 1500/3000
You can only Special Summon this card’s name by way of its 1st effect once per turn.
(1) If there is a face-up card in the Field Zone, you can Special Summon this card (from your hand).
(2) Monsters your opponent controls cannot activate their effects on the field while “Inion Craydle the Icejade Depths” is on the field, except the turn they were Summoned.
(3) If your “Icejade” monster battles an opponent’s monster, that opponent’s monster loses 1000 ATK during damage calculation only.

BACH-JP007 氷水のエジル Agel of the Icejade
WATER Aqua / Effect
LV3 1000/2000
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 “Icejade” Spell/Trap from your Deck to your hand.
(2) When your opponent activates a card or effect that targets this card, or when an opponent’s monster declares an attack on this card (Quick Effect): You can Special Summon 1 WATER monster from your hand or GY, except “Agel of the Icejade” (but return it to the hand during the End Phase), also the next time this card would be destroyed by battle or card effect this turn, it is not destroyed.
BACH-JP008 氷水艇キングフィッシャー Kingfisher the Icejade Ship
WATER Aqua / Effect
LV10 2500/2500
You can only use the 3rd effect of this card’s name once per turn.
(1) You can target 1 WATER monster you control; equip this card from your hand or field to that target.
(2) An “Icejade” monster equipped with this card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.
(3) You can target 1 face-up monster your opponent controls with ATK equal to or less than the equipped monster’s DEF; Special Summon this card, and if you do, return that target to the hand. BACH-JP052 氷水底イニオン・クレイドル Inion Cradel the Icejade Depths
Field Spell
You can only activate 1 card with this card’s name per turn.
(1) When this card resolves, you can add 1 of your “Icejade” monsters that is banished or in your GY to your hand.
(2) Once per turn, if a monster(s) is Normal or Special Summoned: You can target 1 WATER monster you control; that target and all face-up monsters your opponent currently control lose ATK equal to that target’s original ATK, until the end of this turn.BACH-JP066 氷水浸蝕 Icejade Erosion
Continuous Trap
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) You can target 1 face-up card your opponent controls; destroy 1 “Icejade” monster you control, and if you do, negate that target’s effects until the end of this turn.
(2) If a face-up WATER monster(s) you control leaves the field by your opponent, except by being destroyed: You can take 1 “Icejade” monster from your Deck and either add it to your hand or Special Summon it.

BACH-JP041 相剣大邪-七星龍淵 Qixing Long Yuan, the Swordsoul Catastrophe
FIRE Wyrm / Synchro / Effect
LV10 2900/2300
Materials: 1 Tuner + 1+ non-Tuner Wyrm monsters
You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.
(1) If you Synchro Summon another Wyrm Synchro Monster: You can draw 1 card.
(2) If your opponent Special Summons a monster(s): You can banish 1 of them, and if you do, inflict 1200 damage to your opponent.
(3) When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can banish that card, and if you do, inflict 1200 damage to your opponent.

BACH-JP067 憶念の相剣 Swordsoul Sati
Continuous Trap
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If a card(s) becomes banished: You can banish 1 Wyrm Synchro Monster or “Swordsoul” card from your hand, Deck, GY, or either field.
(2) If this card becomes banished: You can Special Summon 1 “Swordsoul Token” (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). You cannot Special Summon monsters from the Extra Deck while you control it, except Synchro Monsters.

BACH-JP053 烙印の使徒 Branded Servants
Continuous Spell
You can only use the 1st and 2nd effects of this card’s name each once per turn.
(1) While you control a Level 8 or higher Fiend Fusion Monster, you can negate any effect of a monster with currently 0 ATK an/or DEF activated by your opponent.
(2) At the end of a Damage Step, if 2 monsters with 0 ATK battled: Destroy that opponent’s battling monster.

Source from VJumplay
Translated by The Organization

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