[DANE] All remainder cards

Dark Neostorm just got released, which means it’s time to see all the remainder cards all in 1 big spoiler post, including the brand new Ghost Girl that stops FTK decks!

Dinowrestler Eskrimamenchi
EARTH Dinosaur / Effect
LV6 2200/0
You can only use this card name’s (2) effect once per turn.
(1) If you control a “Dinowrestler” monster, you can Normal Summon this card without Tributing.
(2) During your turn, if your opponent Special Summons a monster(s) and this card is in your GY: You can target 1 Level 4 or lower “Dinowrestler” monster in your GY; Special Summon it, then add this card from your GY to your hand.

Dinowrestler Martial Anga
EARTH Dinosaur / Effect
LV5 1600/0
(1) During damage calculation, if your “Dinowrestler” monster battles an opponent’s monster with an equal or higher ATK (Quick Effect): You can send this card from your hand to the GY; that monster you control cannot be destroyed by that battle, also end the Battle Phase at the end of the Damage Step.
(2) Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn to activate this card’s effect, and your opponent controls more monsters than you do: You can Special Summon this card.

Buster Sniper / Assault Sniper
EARTH Beast-Warrior / Effect
LV4 1600/800
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can Tribute this card; Special Summon 1 monster which lists the card “Assault Mode Activate” in its text from your hand or Deck, except “Assault Sniper”, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters.
(2) You can target 1 face-up monster you control; reveal 1 Synchro Monster from your Extra Deck, and if you do, the target’s Type and Attribute becomes the same as that monster’s until the end of this turn.

Jouran Souja Loud Cloud / Loud Cloud, the Disturbance-Causing-Noisy-Serpent
WATER Reptile / Special Summon / Effect
LV5 0/2000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE and 1 WIND monster from your GY.
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can banish 1 FIRE monster from your GY, then target 1 monster your opponent controls; destroy it, and if you do, this card gains ATK equal to that destroyed monster’s original ATK.
(2) You can banish 1 WIND monster from your GY, then target 1 card in your opponent’s Spell & Trap Zone; destroy it.

Xyz Slidolphin
WATER Sea Serpent / Effect
LV4 1200/1800
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If an Xyz Monster(s) is Special Summoned to your field: You can Special Summon this card from your hand.
(2) If an Xyz Monster(s) is Special Summoned to your field and this card is in your GY, except during the turn this card was sent there: You can target 1 of those monster(s); attach this card to it as material.

Hanamizuki (Null Nun & Blooming Dogwood)
WATER Zombie / Tuner Effect
LV3 0/1800
You can only use the effect of this card’s name once per turn.
(Quick Effect): You can discard this card; apply this effect for the rest of this turn.
• Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to the current ATK of that monster(s). If you do not gain LP with this effect, halve your LP during the End Phase.

Handy Gallop
EARTH Beast / Effect
LV1 0/0
(1) This card cannot attack directly.
(2) This card gains ATK equal to the difference between both player’s LP.
(3) If your LP is higher than your opponent’s, you take any Battle Damage your opponent would take from battles involving this card.

Low Cupid
LIGHT Fairy / Effect
LV4 1800/1600
(1) Cannot be destroyed by battle except by monsters with a higher Level.
(2) Once per turn, during your Standby Phase: You can have this card gain 1 Level.

Orokeshi no Puzzomino
LIGHT Spellcaster / Link Effect
LINK-2 1300 / R B
2 monsters with different Levels
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If a monster(s) that has a Level is Special Summoned face-up to your zone this card points to while you control this monster: You can declare a Level from 1 to 8; that monster becomes that Level until the end of this turn.
(2) You can target 2 monsters with the same Level on each field; destroy them.

Tyrant Dino Fusion
Spell Quick-Play
(1) Fusion Summon 1 “Dinowrestler” Fusion Monster from your Extra Deck, using monsters you control as Fusion Material, and if you do, the first time it would be destroyed by battle or card effect, it is not destroyed.

Tenrin no Shugoryuu / Guardragon’s Reincarnation
Spell Quick-Play
You can only activate 1 card with this card’s name per turn.
(1) Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing its materials from your field or GY. Only Link Monsters can be used as Fusion Material for a Fusion Summon using this card’s effect.

Testament Palladion / Crusadia Testament
Spell Quick-Play
You can only activate 1 card with this card’s name per turn.
(1) Activate 1 of these effects.
– For the rest of this turn, your opponent cannot activate cards or effects in response to the activation of your “Crusadia” monsters’ effects.
– After damage calculation, if your “Crusadia” Link Monster destroyed an opponent’s monster by battle: Draw cards equal to that monster’s Link Rating.

Bouryuu no Strain / Lost Dragon’s Strain
Spell Continuous
Activate this card by declaring 1 card name.
(1) Each time the declared card or its effect is activated, halve the LP of that card’s owner when it resolves. Send this card to the GY during the End Phase of the turn this effect was applied.
(2) If your opponent controls a monster, this card cannot be destroyed by a card effect.

Mashoudou
Field Spell Card
(1) If your opponent controls more monsters than you do, your opponent cannot activate monster effects or declare attacks.
(2) If you control more monsters than your opponent, you cannot activate monster effects or declare attacks.
(3) During the End Phase, if both players control the same amount of monsters: Destroy this card.

Mortschlag
Spell Equip
Equip only to a Normal Summoned/Set monster you control.
(1) The equipped monster is unaffected by your opponent’s Special Summoned monsters’ activated effects.
(2) During damage calculation, when the equipped monster battles an opponent’s Special Summoned monster: The opponent’s monster loses ATK/DEF equal to the equipped monster’s ATK/DEF during this damage calculation only

Stand In
Spell Quick-Play
You can only activate 1 card with this card’s name per turn.
(1) Tribute 1 monster, then target 1 monster in your opponent’s GY with the same original Type and Attribute as that monster’s; Special Summon it to your field.


Kyousei Setsudan / Creature Disconnection
Spell Normal
You can only activate 1 card with this card’s name per turn.
(1) Target 1 non-Link Monster you control and 1 Link Monster your opponent controls; switch control of those 2 monsters.

Orphegel Climax / Orcustrated Climax
Trap Counter
You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.
(1) When a Spell/Trap Card, or monster effect, is activated while you control an “Orcust” Link Monster: Negate the activation, and if you do, banish that card.
(2) You can banish this card from your GY; add 1 DARK Machine monster in your Deck or that is banished to your hand. You cannot Special Summon monsters during the turn you activate this effect, except DARK Machine monsters.

Seiibutsu no Motarasu Houkai / World Legacy Annihilation
Trap Continuous
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can banish 1 “World Legacy” monster from your hand, GY, or face-up field, then target 1 Link Monster on the field; it gains ATK equal to the banished monster’s original ATK.
(2) If a Link Monster(s) you control is destroyed by battle or an opponent’s card effect: You can banish this card from your GY; Special Summon 1 Cyberse Link Monster from your GY.

Seiibutsu no Tsuien / World Legacy Finality
Trap Normal
(1) During attack declaration when 2 Link Monsters are battling: Shuffle all monsters on the field and in the GYs into the Decks. For the rest of the turn after this card resolves, neither player can Link Summon.

Translated by The Organization
Source from Twitter

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