[DBAD] ‘Mikanko’ archetype revealed!

Prepare your Durendals and Wonder Wands!

Note: The theme’s name is written in Kanji as 御巫 (August/Divine Oracles/Mediums), but sounds like it could be “Orange Girls”, as in the fruit.

DBAD-JP025 Tsurugi no Mikanko Hare (Hare the Sword Mikanko)
Level 3 FIRE Warrior Effect Monster
ATK 0 DEF 0
You can only use the 2nd effect of this cad’s name once per turn.
(1) If this card is not equipped with any Equip Card, you take no battle damage from battles involving it. If it is, it cannot be destroyed by battle, also your opponent takes any battle damage you would take from battles involving it instead.
(2) If this card becomes equipped with an Equip Card: You can add 1 “Mikanko” Equip Spell from your Deck to your hand.

Note: Hare is themed after a mouse

DBAD-JP026 Kagami no Mikanko Nini (Nini the Mirror Mikanko)
Level 3 WATER Spellcaster Effect Monster
ATK 0 DEF 0
You can only use the 2nd effect of this card’s name once per turn.
(1) If this card is not equipped with any Equip Card, you take no battle damage from battles involving it. If it is, it cannot be destroyed by battle, also your opponent takes any battle damage you would take from battles involving it instead.
(2) During your opponent’s turn, while this card is equipped with an Equip Card (Quick Effect): You can target 1 face-up monster your opponent controls; take control of it until the End Phase.

Note: Nini is themed after a cat or more specifically, a Nekomata, a cat themed Yokai.

DBAD-JP027 Oohime no Mikanko (Mikanko of the Oohime)
Level 6 LIGHT Fairy Ritual Effect Monster
ATK 0 DEF 0
You can Ritual Summon this card with “Mikanko Kagura”. You can only use the 1st and 3rd effect of this card’s name each once per turn.
(1) You can reveal this card in your hand; add 1 “Mikanko” card from your Deck to your hand, except “Mikanko of the Oohime”, then discard 1 card.
(2) Cannot be destroyed by battle, also your opponent takes any battle damage you would take from battles involving this card instead.
(3) (Quick Effect): You can target 1 Equip Spell in your GY; equip it to an appropriate monster on the field.

Note: Oohime means Big/Great Princess, but it also sounds like the Japanese term for Pristipomoides filamentosus, i.e. the crimson jobfish, rosy snapper, bluespot jobfish, crimson snapper, king emperor, king snapper or rosy jobfish.

DBAD-JP028 Amatsu Mikanko no Tobira (Doorway of the Celestial Mikanko)
Field Spell Card
(1) While you control a monster(s) equipped with an Equip Card, your opponent’s monsters must attack them, if able.
(2) If your “Mikanko” monster battles, your opponent cannot activate cards or effects until the end of the Damage Step.
(3) If your “Mikanko” monster attacks, at the end of the Damage Step: You can send 1 Equip Card you control to the GY; that monster can make another attack in a row on a monster.

DBAD-JP029 Denshou no Oomikanko (The Great Mikanko of Legend)
Quick-Play Spell Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Special Summon 1 “Mikanko” monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent’s End Phase.
(2) During your Main Phase: You can banish this card from your GY; send 1 “Mikanko” card from your Deck to the GY, except “The Great Mikanko of Legend”.

DBAD-JP030 Mikanko no Homura Mai (Blazing Dance of the Mikanko)
Equip Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Special Summon 1 “Mikanko” monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent’s GY to their field, but its effects are negated.
(2) The equipped monster cannot be destroyed by card effects.

DBAD-JP031 Mikanko no Harae Mai (Purifying Dance of the Mikanko)
Equip Spell Card
Equip only to a “Mikanko” monster. You can only use the 2nd effect of this card’s name once per turn.
(1) The equipped monster cannot be destroyed by card effects.
(2) If a monster(s) is Special Summoned to your opponent’s field: You can target 1 monster you control and 1 monster your opponent controls; return them to the hand.

DBAD-JP033 Mikanko no Izanai Rondo (Inviting Rondo of the Mikanko)
Equip Spell Card
Can be equipped to a monster your opponent controls. You can only activate 1 card with this card’s name per turn.
(1) You can only control 1 “Inviting Rondo of the Mikanko”.
(2) Take control of the equipped monster while you control a “Mikanko” monster.
(3) The equipped monster cannot activate its effects while you control it.
(4) When this card leaves the field, send the equipped monster to the GY.

DBAD-JP034 Mikanko Kagura
Ritual Spell Card
This card can be used to Ritual Summon any “Mikanko” Ritual Monster. You can only activate 1 card with this card’s name per turn.
(1) Ritual Summon 1 “Mikanko” Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon, then you can destroy cards your opponent controls up to the number of Equip Spells with different names in your GY, and if you do, inflict 1000 damage to them for each card destroyed by this effect.


DBAD-JP035 Mikanko no Chigiri (Mikanko Promise)
Normal Trap
You can only activate 1 card with this card’s name per turn.
(1) Special Summon 1 “Mikanko” monster from your hand or Deck (but banish it when it leaves the field), then you can equip it with 1 appropriate Equip Spell from your hand or GY.

DBAD-JP036 Mikanko Kamikurabe (Mikanko Catfight)
Normal Trap Card
You can only use the 1st and 2nd effect of this card’s name once per turn each.
(1) If you control a “Mikanko” monster: Target 1 face-up monster on the field; equip it with 1 appropriate Equip Spell from your Deck.
(2) If an Equip Spell(s) is sent to your GY while this card is in your GY: You can banish this card, then target 1 Equip Spell in your GY; add it to your hand.

Note: This one exactly alludes us, it probably is referencing Kami as in God, Kami possibly as in Hair, but I think it’s going for Kami (Argue) and Kurabe (Contest) for Argument. Considering the cat notions of Nini and Hare being mouse themed, I think ‘Catfight’ might work.

Source (Yu-Gi-Oh.jp)

Translated by The Organization

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