[DUNE] Remaining Cards!
This is what you might get in the box.
Rescue-Ace Support
DUNE-JP022 R-ACEプリベンター Rescue-ACE Preventer
Level 8 FIRE Machine Effect Monster
ATK 2800
DEF 2800
You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn.
(1) You can banish 1 “Rescue-ACE” card from your GY; Special Summon this card from your hand.
(2) If you control another “Rescue-ACE” monster (Quick Effect): You can target 1 Effect Monster your opponent controls; change it to face-down Defense Position.
(3) If this card is sent to the GY: You can target 1 of your banished “Rescue-ACE” monsters, except a Level 8 monster; Special Summon it.
DUNE-JP058 EMERGENCY!
Quick-Play Spell Card
(This card is always treated as a “Rescue-ACE” card.)
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
(1) Special Summon 1 “Rescue-ACE” monster from your Deck in Defense Position, then Tribute 1 “Rescue-ACE” monster from your hand or field.
(2) During your Main Phase: You can banish this card from your GY, then target 1 “Rescue-ACE” Trap in your GY; Set it.
MISC
DUNE-JP078 Little Opposition
Normal Trap
You can only activate 1 card with this card’s name per turn.
(1) Choose 2 unused Main Monster Zones in the same column; apply this effect, then your opponent can apply it for themselves.
● Special Summon 1 Level 2 or lower monster from your hand or Deck to your chosen zone in Attack Position or face-down Defense Position.
DUNE-JP027 Agnimal Candle
FIRE Pyro / Tuner / Effect
LV4 1700/0
You can only use the 1st effect of this card’s name once per turn.
(1) If this card is added to your hand, except by drawing it: You can Special Summon it.
(2) Once per Chain, up to thrice per turn, if a monster(s) is sent to your GY: You can increase or reduce this card’s Level by 1.
DUNE-JP030 Click & Echo
WATER Sea Serpent / Effect
LV2 300/2100
Cannot be used as material for a Fusion, Synchro, or Xyz Summon. You can only use the 2nd effect of this card’s name up to twice per turn.
(1) This face-up card on the field cannot be Tributed.
(2) If this card is sent to the GY as Link Material: Special Summon it to the Summoning player’s opponent’s field in Defense Position.
(3) If this card was Special Summoned by its 2nd effect, you must keep your hand revealed.
DUNE-JP028 魔星のウルカ Mashou no Uruka (Uruka the Magic Star)
Level 4 WIND Beast Effect Monster
ATK 1500
DEF 400
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) When 1 monster you control leaves the field by an opponent’s card effect (and no other cards): You can banish this card from your hand or GY; Special Summon that monster if it is banished face-up or in the GY, otherwise Special Summon this banished card .
(2) If this card is Special Summoned: You can make it gain 1500 ATK until the end of the next turn.
DUNE-JP029 強欲なポッド Gouyoku-na Pod (Pod of Greed)
Level 3 EARTH Rock Flip Effect Monster
ATK 700
DEF 800
You can only use the effect of this card’s name once per turn.
(1) FLIP: Apply these effects, in sequence.
● Excavate cards from the top of your Deck up to the number of cards your opponent controls, add 1 excavated card to your hand, also send the rest to the GY.
● Send monsters from your Extra Deck to the GY up to the number of monsters Special Summoned from the Extra Deck your opponent controls.
DUNE-JP066 Okunen no Hyoubo / Eternal Ice Grave
Quick-Play Spell
You can only activate 1 card with this card’s name per turn.
(1) During the Main Phase, if a monster(s) you control leaves the field by an opponent’s monster effect, except by being destroyed: Activate 1 of these effects;
● End the phase.
● Skip the Main Phase 1 of your opponent’s next turn.
DUNE-JP067 アクアの輪唱 Aqua no Rinshou (Aqua Round)
Normal Spell
(1) Banish 1 card from your hand, and if you do, during your next Standby Phase, you can add up to 2 cards with the banished card’s name from your Deck to your hand. If this card is activated while your opponent controls no cards, you cannot activate cards, or the effects of cards, with the banished card’s original name for the rest of this turn.
DUNE-JP080 Kiriban
Trap Continuous
(1) If 10 or more cards and/or effects have been activated this turn: Special Summon this card as an Effect Monster (Cyberse/DARK/Level 10/ATK 3000/DEF 3000). (This card is also still a Trap.) If Summoned this way, during your End Phase, Set this card in your Spell & Trap Zone.
(2) Once per turn, when your opponent activates a card or effect while this card is in the Monster Zone (Quick Effect): You can destroy as many cards they control as possible, then Set this card in your Spell & Trap Zone.
DUNE-JP031 鳴いて時鳥 Naite Hototogisu (Singing Cuckoo)
Level 3 FIRE Winged Beast Effect Monster
ATK 800
DEF 1000
You can only use this card name’s effect once per turn.
(1) During your Main Phase: You can activate 1 of these effects.
• Destroy this card, then, draw 1 card.
• Discard 1 card, then, draw 1 card.
• Draw 1 card during the End Phase of this turn.
The final card is the Bonus+1 Card, which is…
DUNE-JPS01 Shooting Quasar Dragon (Reprint)
Translated by: Ygorganisation