[ETCO] Multiple new Cyberse confirmed!

Like Playmaker or Ai? Lots of their new cards have just been confirmed for Eternity Code including that LINK-6 The Arrival Cyberse @Ignister!!

Eternity Code Packaging

Parallel Exceed
WIND Cyberse / Effect
LV8 2000/2000
You can only use each of the 1st and 2nd effects of this card’s name once per turn.
(1) If you Link Summon while this card is in your hand: You can Special Summon this card to your zone that Link Monster points to.
(2) If this card is Normal or Special Summoned: You can Special Summon 1 “Parallel eXceed” from your Deck.
(3) If Summoned by the effect of “Parallel eXceed”, this card’s Level becomes 4, also its original ATK/DEF become halved.

Accesscode Talker
DARK Cyberse / Link / Effect
LINK-4 ATK2300
Link Arrows: Top, Left, Right, Bottom
2+ Effect Monsters
Your opponent cannot activate cards or effects in response to the activation of this card’s effects.
(1) If this card is Link Summoned: You can target 1 Link Monster used as material for its Link Summon; this card gains ATK equal to that monster’s Link Rating x 1000.
(2) You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also you cannot banish another monster with the same Attribute to activate the effect of “Accesscode Talker” for the rest of this turn.

Proxy F Magician
FIRE Cyberse / Link / Effect
LINK-2 ATK1400
Link Arrows: Bottom-Left, Bottom-Right
2 Effect Monsters
You can only use each of the 1st and 2nd effects of this card’s name once per turn.
(1) During your Main Phase: You can Fusion Sumnon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material.
(2) If a Fusion Monster is Fusion Summoned to a zone this card points to: You can Special Summon 1 monster with 1000 or less ATK from your hand.

Splash Mage
WATER Cyberse / Link / Effect
LINK-2 ATK1100
Link Arrows: Top-Right, Bottom-Right
2 Cyberse monsters
You can only use the effect of this card name’s once per turn.
(1) You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters.

LIGHT Cyberse / Link / Effect
Link Arrows: Bottom
1 Link-2 or higher Link Monster
You can only use the effect of this card’s name once per turn.
(1) If this card is Link Summoned: You can Special Summon “Link Tokens” (Cyberse/LIGHT/Level 1/ATK 0/DEF 0) up to the Link Rating of the material used for this card’s Link Summon, also you cannot use “Link Tokens” as Link Material for the rest of this turn.

The Arrival Cyberse @Ignister
DARK Cyberse / Link / Effect
Link Arrows: Top, Left, Right, Bottom-Left, Bottom, Bottom-Right
3+ monsters with different Attributes
(1) You can only control 1 “The Arrival Cyberse @Ignister”.
(2) This card’s original ATK becomes the number of materials used for its Link Summon x 1000.
(3) Unaffected by other cards’ effects.
(4) Once per turn: You can target 1 other monster on the field; destroy it, and if you do, Special Summon 1 “@Ignister Token” (Cyberse/DARK/Level 1/ATK 0/DEF 0) to your zone this card points to.

Ai – Contact/A.I. Contact
Normal Spell
You can only activate 1 card with this card’s name per turn.
(1) If “Ignister A.I.Land” is in your Field Zone: You can reveal 1 “Ignister A.I. Land” in your hand; place it on the bottom of the Deck, and if you do, draw 3 cards.

Continuous Trap
Activate this card if you control a “@Ignister” monster. Once per turn, during your Standby Phase, you must Tribute 1 Link Monster or destroy this card.
(1) Each player can only Link Summon once per turn while this card is face-up in the Spell & Trap Zone.

Source from YU-GI-OH.jp
Translated by The Organization

One thought on “[ETCO] Multiple new Cyberse confirmed!”

  1. jack da rasc says:

    why did they remove the “gains 1000 atk for each card on the field” effect? that would have been awesome…

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