OCG 2017.04 with Trickstar
Players are becoming more creative with the Trickstar archetype.
Today, we review and introduce some of the popular cards that players choose to pilot in a Trickstar deck.
Activate only as Chain Link 3 or higher. You can Normal Summon or Set up to 3 times this turn. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
Chain Summoning is an efficient tool in Trickstar. The deck has a few quick effects at its disposal to create a Chain Link of 2, allowing Chain Summoning to be used at Chain Link 3.
A standard play involves activating summoning Trickstar Candina and searching Trickstar Lycorissica, while you have Trickstar Reincarnation and a Trickstar monster in the graveyard. Afterwards, activate the effect of Trickstar Reincarnation from the graveyard to revive a Trickstar monster from the graveyard. The player can then respond with Trickstar Lycorissica, targeting Trickstar Candina on the field. This Chain sequence allows the activation condition of Chain Summoning to be easily met.
Chain Summoning helps accelerate the deck. The Trickstar Candina that is returned to the hand can be Normal Summoned again to search for another Trickstar monster, which can be in turn Normal Summoned again.
Should your opponent respond to your special summon from Trickstar Reincarnation or Trickstar Lycorissica with a Maxx “C” at Chain Link 2, Chain Summoning can also be used.
Another common situation is when your opponent activates a card/effect during your turn, and you can respond with either Trickstar Reincarnation or Trickstar Lycorissica at Chain Link 2 to enable Chain Summoning at Chain Link 3.
Interestingly, opponents can interrupt the Chain Link by responding to Trickstar Reincarnation with their own copy of Trickstar Reincarnation. With multiple cards/effects with the same name in a Chain, Chain Summoning can’t activate.
Level 4 / LIGHT / Fairy
ATK 1100/ DEF 1900
During your Main Phase: You can return this face-up card from the field to the hand. During either player’s Damage Step, when a LIGHT monster you control battles: You can send this card from your hand to the Graveyard; that monster gains ATK equal to the ATK of the opponent’s monster it is battling, until the end of this turn.
The Trickstar archetype consist of LIGHT attributes, making it suitable to abuse Honest.
Honest provides Trickstars with the ability to deal significant Battle Damage instead of just relying on Effect Damage to win.
It also allows the deck to ride over dominant foes such as Master Peace, the True Dracoslaying King.
The Trickstar archetype revolves around Burn damage as a win condition. Hence, it makes sense to employ some trap cards to support the deck’s playing style. The Limited Ring of Destruction is useful for spot removal, while cards like Bad Luck Blast and Secret Blast are used to punish the opponent looking to destroy your Spells/Traps.
Normal Trap Card
Discard 1 card. Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead.
Amusingly, players have included Rainbow Life in their Side Deck, in order to increase the lifepoints difference between players, buying more time to deal Burn damage. This also prevents Ring of Destruction, Blazing Mirror Force and Bad Luck Blast from being unusable.
Some argue that it is an unsportsmanlike conduct, in other to drag out a win condition when time is called in an official match.
Dark Bribe and Grand Horn of Heaven are the choices that Trickstar players choose to include in their deck. They each provide sufficient coverage and allows the opponent to draw a card after resolution. In other decks, this would be a drawback.
However, in Trickstar, when the opponent draws a card, it can either leave them vulnerable to Trickstar Lycorissica‘s effect or open a window of opportunity to deal the deadly Droll & Lock Bird combo.
When your opponent activates a monster effect: Your opponent draws 1 card, also negate the monster effect activation, and if you do, destroy it.
Released in Code of the Duelist, Recall works similarly. In Trickstars, it is more suitable than Solemn Strike. The lack of a Lifepoint cost allows Trickstars to stay in the game, ahead of their opponents in Lifepoints.
Your opponent discards their entire hand, then draws 5 cards. You can only activate 1 “Present Card” per turn.
In an attempt to deal more damage via Trickstar Lycorissica, some players are even splashing a copy of Present Card into the deck.
Apart from Chain Summoning, Double Summon is another option.
With only a few cards being released, the Trickstar seem to be doing well.
Within the community, the archetype receives mixed reactions. Some find the Trickstar’s playing style to be intolerable and repulsive, as it is capable of emptying the opponent’s hand and deal Burn damage. All the while, your opponent will be vulnerable with no cards in hand, bearing a slight resemblance to the infamous Yata-Garasu lock.
There are also others who are attracted by how interesting the archetype is, as it can slowly chip off lifepoints from an unsuspecting opponent, punishing those who underestimate how deadly multiples of 200LP damage can be.
Interestingly, the PSY-Frame engine has become more popular as a Side Deck option to escape the Droll & Lock Bird deadly combo.