Rush Duel Rules Explained!

This just came in! Rules for the Rush Duels are being published now~ Are you guys excited to try it out soon?

Rush Duel Basic Rules

  • Deck size: 40 to 60 cards
  • Starting hand cards: 4 cards
  • Starting Life Points: 8000

Rush Duel Field

Yellow zone – Monster Zone
Mint zone – Spell & Trap Zone
Brown Zone (Right) – Main Deck
Grey Zone – Graveyard
Green Zone – Field Spell Zone
Brown Zone (Left) – Extra Deck Zone


Rush Duels Characteristics

  • Mass Draw!
    • A player will draw until they have 5 cards in their hand during every draw phase
    • A player that is going first will be able to draw during their first turn
    • Even if a player has more then 5 cards in hand, that player must still draw a card
    • There is no maximum limit for the number of cards in the hand
  • Consecutive Summon!!
    • You are able to Normal Summon as many monsters as you can in a turn

Rush Duel Phases

  1. Draw Phase
  2. Main Phase
  3. Battle Phase
  4. End Phase
  5.  (Your Opponent’s Turn)

Rush Duel’s Monster Effects

Monster effects on the field can be activated once per turn as long as the monster remains Face-up on the field.

Also, the effects of Sevens Road Magician has been announced!

[RD/ST01-JP001] Sevens Road Magician
DARK / Spellcaster / Effect
Level 7 / ATK 2100 / DEF 1500
[Condition] You can send the top card of your deck to the graveyard to activate this effect.
[Effect] The card gains [the number of monsters with different attributes in your Graveyard] X 300 ATK until the end of the turn.

Source: Yu-Gi-Oh! JP

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