[SOFU] All remainder Soul Fusion cards

Soul Fusion has finally been released today and here are the remainder cards in the pack, with more Gravekeepers, Orphegel, and more cards!

To check out all the cards in 20th Secret Rare rarity, head over to our Facebook page!

Dinowrestler παγκράτὤψ / Dinowrestler Pankratops
EARTH Dinosaur Effect Monster
LV7 2600/0
You can Special Summon a card(s) with this card’s name only once per turn via the way listed in its (1)st effect.
You can use the (2)nd effect with this card’s name only once per turn.
(1) If your opponent controls more monsters than you do, you can Special Summon this card (from your hand).
(2) (Quick Effect): You can Tribute 1 “Dinowrestler” monster, then target 1 card your opponent controls; destroy it.

Diplexer Χίμαιρα / Diplexer Chimera
LIGHT Cyberse Fusion Effect Monster
LV5 2000/800
Fusion Materials: 2 Cyberse monsters
You can use the (2)nd effect with this card’s name only once per turn.
(1) Once per turn: You can Tribute 1 Cyberse monster; neither player can activate cards or effects during each Battle Phase this turn.
(2) If this face-up Fusion Summoned card is sent from the field to the GY: You can target both 1 other Cyberse monster in your GY and 1 “Cynet Fusion” in your GY; add them to the hand.

Hakamori no Shinshoku / Gravekeeper’s Cleric
DARK Spellcaster Effect Monster
LV3 500/1500
You can use the [(1)st] effect with this card’s name only once per turn.
(1) If this card is Summoned: You can target 1 Level 4 “Gravekeeper’s” monster in your GY; Special Summon it in face-up Attack Position or face-down Defense Position. This effect is unaffected by the effect of “Necrovalley”.

Hakamori no Reijutsushi / Gravekeeper’s Spiritualist
DARK Spellcaster Effect Monster
LV4 1500/1500
You can use the [(1)st] effect with this card’s name only once per turn.
(1) If “Necrovalley” is on the field: You can Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including this card on the field.

Necrovalley no Kyokuza / Throne of Necrovalley
Normal Spell Card
You can activate a card with this card’s name only once per turn.
(1) Activate 1 of these effects:
• Add 1 “Gravekeeper’s” monster from your Deck to your hand.
• Immediately after this effect resolves, Normal Summon 1 “Gravekeeper’s” monster from your hand.

Necrovalley no Shinden / Sacred Temples of Necrovalley
Continuous Trap Card
(1) While a “Gravekeeper’s” monster(s) and/or “Necrovalley” is on the field, all monsters your opponent controls lose 500 ATK/DEF.
(2) Once per turn, during either player’s Main Phase, if you control no card in your Field Zone: You can activate 1 “Necrovalley” from your hand or GY.
(3) If this card in your possession is destroyed by your opponent’s card effect and sent to your GY: You can Set 1 “Necrovalley” Spell/Trap directly from your Deck, except “Sacred Temples of Necrovalley”.

Orphegel Babel
Field Spell Card
(1) The effects of Link Monsters you control whose original names include “Orphegel”, and of monsters in your GY whose original names include “Orphegel”, can also be activated during your opponent’s turn.
(2) If this card is in your GY, except the turn this card was sent there: You can send 1 card from your hand to the GY; add this card to the hand.

Orphegel Einsatz
Continuous Spell Card
You can use the (1)st effect with this card’s name only once per turn.
(1) If your opponent Normal or Special Summons a monster(s): You can choose, from your hand or Deck, 1 “Orphegel” or “World Legacy” monster, and if you do, send it to the GY or banish it.

Orphegel Prime
Normal Spell
You can only activate 1 card with this card’s name once per turn.
(1) Send to the GY 1 “Orphegel” or “World Legacy” monster that is in your hand or face-up on your field; draw 2 cards.

Deviritual Bookstone / Impcantation Bookstone
DARK Spellcaster Effect Monster
LV5 0/0
You can use only 1 effect among the (1)st and (2)nd effects with this card’s name per turn, and only once that turn.
(1) You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 “Impcantation” monster from your Deck, except “Impcantation Bookstone”.
(2) If this card is Special Summoned from the Deck: You can target 1 Ritual Spell in your GY; add it to your hand.
(3) You cannot Special Summon monsters from the Extra Deck.

Deviritual Pensilver / Impcantation Pensilver
LIGHT Psychic Effect Monster
LV3 0/0
You can use only 1 effect among the (1)st and (2)nd effects with this card’s name per turn, and only once that turn.
(1) You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 “Impcantation” monster from your Deck, except “Impcantation Pensilver”.
(2) If this card is Special Summoned from the Deck: You can target 1 Ritual Monster in your Graveyard; add that monster to your hand.
(3) You cannot Special Summon monsters from the Extra Deck.

Sei’ibutsu – “Seijou” / World Legacy – “World Scepter”
DARK Machine Effect Monster
LV8 500/2500
You can use each effect among the (2)nd and (3)rd effects with this card’s name only once per turn.
(1) If this card was Normal Summoned/Set, it cannot destroyed by battle with monsters that were Special Summoned from the Extra Deck.
(2) If this card is sent to the GY: You can Special Summon 1 “World Legacy” monster from your hand.
(3) You can banish this card from your GY, then target 1 of your banished “Orphegel” monsters; for the rest of this turn, you cannot Special Summon monsters, except DARK monsters, also Special Summon that monster.

Verspada Palladion
LIGHT Warrior Link Effect Monster
LINK-2 ATK500
Link Arrows: Middle-Left, Bottom-Center
Link Materials: 2 Effect Monsters, including a “Palladion” monster
(1) This card gains ATK equal to the original ATK of the monsters this card points to.
(2) Monsters this card points to cannot attack.
(3) Once per turn, if an Effect Monster is Special Summoned to a zone this card points to: You can target 1 monster (other than this card) in a Main Monster Zone; move that monster to another Main Monster Zone on its controller’s field.

Krawler Palladion
Continuous Trap Card
(1) Special Summon this card as an Effect Monster (Insect/EARTH/Level 2/ATK 300/DEF 2100). (This card is also still a Trap.)
(2) If this card is Special Summoned by its own effect to a zone a Link Monster(s) points to: You can add 1 “World Legacy” card from your Deck to your hand.

Hikari no Seirei Diana / Diana the Light Spirit
LIGHT Thunder Effect Monster
LV4 1700/1000
Cannot be Normal Summoned/Set.
Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY.
(1) Once per turn, during your opponent’s End Phase: Gain 1000 LP.

Token Collector
EARTH Fiend Effect Monster
LV4 0/2000
You can use the (1)st effect with this card’s name only once per turn.
(1) If a Token(s) is Special Summoned: You can Special Summon this card from your GY (if it was there when the Token(s) was Summoned) or hand (even if not).
(2) If this card is Special Summoned: Destroy as many Tokens on the field as possible, and if you do, this card gains 400 ATK for each destroyed Token.
(3) Neither player can Special Summon Tokens.

Two-man Salesmen
LIGHT Warrior Effect Monster
LV2 1200/1200
(1) Once per turn: You can have both players reveal a card in their hand to their opponent, and if both revealed cards have the same card type (Monster, Spell, or Trap), apply the appropriate effect.
• Monster: Each player can Special Summon their revealed monster.
• Spell: Each player draws 2 cards.
• Trap: Each player sends 2 cards from their Deck to the GY.

Ryuuzetsuran / Dragon Agave
EARTH Wyrm Link Effect Monster
LINK-4 ATK3000
Link Arrows: Middle-Left, Middle-Right, Bottom-Left, Bottom-Right
Link Materials: 2+ non-Token monsters
You can use the [(1)st] effect with this card’s name only once per turn.
(1) If this card is Link Summoned: You can activate this effect; apply these effects.
• Inflict 100 damage to your opponent for each Dragon monster in the GY(s).
• This card gains 200 ATK for each Dinosaur monster in the GY(s).
• All monsters your opponent controls lose 300 ATK for each Sea Serpent monster in the GY(s).
• Gain 400 LP for each Wyrm monster in the GY(s).

Note: This card’s name is a pun on the Japanese name for an Agave, except of calling it “Dragon’s Tongue Orchid” (the Kanji meaning for an Agave there), this card is called “Dragon’s Apex Orchid”

Shin’en no Senkokusha / Abyssal Adjudicator
Normal Spell Card
You can activate a card with this card’s name only once per turn.
(1) Pay 1500 LP, then declare 1 Monster Type and Attribute; if your opponent controls a monster(s) with that Type and Attribute, make them send 1 of those monsters to the GY, and if they do, your opponent cannot activate monster effects with the sent monster’s name for the rest of this turn.

Parallel Panzer
Equip Spell Card
Equip only to a Link Monster.
You can use the (2)nd effect with this card’s name only once per turn.
(1) Once per turn: You can move the equipped monster to a Main Monster Zone it points to on its controller’s field.
(2) If this card is sent to the GY while equipped to a monster: You can destroy 1 card in the same column as that monster on the field.

Concent-rate / Rockin’-Outlet
Quick-Play Spell Card
(1) Target 1 face-up monster you control; until the end of this turn, it gains ATK equal to its DEF.
Other monsters you control cannot attack during the turn you activate this card.

“Concent”, short for concentric outlet, is the Japanese Loan-word for “Electric Outlet”, so we went with Rockin’-Outlet

Isshokusokuhatsu / Breaking Point of the Normal
Normal Trap Card
You can activate a card with this card’s name only once per turn.
(1) Special Summon Level 4 or lower monsters from your hand, up to the number of monsters your opponent controls.

Tsu’ukou Zouzei / Extra Toll
Continuous Trap Card
(1) Each player must send 1 card from their hand to the GY to declare an attack.

Invincible Halo
Continuous Trap Card
(1) Once per turn: You can banish 1 face-up Ritual, Fusion, Synchro, Xyz, Pendulum, or Link Monster you control; during this turn, effects of monsters with the same card type (Ritual, Fusion, Synchro, Xyz, Pendulum, Link) as that banished monster are negated while this card is in the Spell & Trap Zone.

Necro Fusion
Normal Trap Card
(1) Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials from your GY, face-down, but that Summoned monster cannot attack this turn.

素早きは三文の徳 Subayaki wa Sanmon no Toku (Lit: Nimbleness is one of the Three Virutes) [Eng: The Nimble Manta Catches The Worm]
Normal Trap Card
You can activate a card with this card’s name only once per turn.
(1) If you control exactly 3 non-Token monsters with the same name and no other monsters: Choose 3 monsters with the same name as each other from your Deck, and if you do, add those 3 monsters to your hand, and if you do that, for the rest of this turn after this card resolves, you cannot Normal Summon/Set or Special Summon monsters with the added monsters’ name, also monster effects with the added monsters’ name cannot be activated.

Note: The card’s name is a very blatant pun on the Japanese term for “The Early Bird Catches The Worm” (literally “Getting Up Early is one of the Three Virtues).

Translated by The Organization
Source from Twitter

Leave a Reply