Startime Magician

Startime Magician debuted in the most recent Structure Deck – SD31: Pendulum Evolution. For those who failed to register, now would be an time for us to appreciate how this card is appropriately named by combining the names of Arc-V anime Protagonist Yuya’s first two iconic monsters, Stargazer Magician and Timespace Magician.

Startime Magician can search out any DARK spellcaster monster in the game, many of which can serve as an out to opposing threats. Some of which serve a more fulfilling purpose when in hand, functioning as a ‘hand trap’. This gives plenty of DARK spellcasters a concrete position in a “Magician” Pendulum deck’s Side Deck.

Startime Magician
Xyz / Effect Monster
Rank 4 / DARK / Spellcaster
ATK 2400 / DEF 1200
2 Level 4 “Magician” Pendulum Monsters
Must first be Xyz Summoned with the above Xyz Materials.
(1): Once per turn: You can detach 1 Xyz Material from this card; add to your hand, 1 face-up DARK Spellcaster-Type Pendulum Monster from your Extra Deck or 1 DARK Spellcaster-Type monster from your Deck or Graveyard.
(2): Once per turn, if a Pendulum Monster Card in your Monster Zone or Pendulum Zone would be destroyed by battle or card effect, you can send 1 Spellcaster-Type monster from your Deck to the Graveyard instead.

 

Breaker the Magical Warrior

Breaker the Magical Warrior
Effect Monster
Level 4 / DARK / Spellcaster
ATK 1600 / DEF 1000
(1): If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1).
(2): This card gains 300 ATK for each Spell Counter on it.
(3): You can remove 1 Spell Counter from this card, then target 1 Spell/Trap Card on the field; destroy that target.

Anti-Spell Fragrance and Imperial Order stands in the way of Magicians. Against these floodgates, your typical S/T destruction spells would have to take a back seat. Anti-Spell Fragrance forces you to wait for a turn until you can use your set spells, and by then it may be too late, speaking from experience as a Metalfoes players. And against Imperial Order, spells can’t make a dent. That’s where Breaker the Magical Warrior comes in, and one truly appreciates spell/trap destruction in the form of a monster effect.

When not responsible for destroying opposing floodgates, Breaker the Magical Warrior can also help in salvaging a brick hand situation. One can reminisce of the days whereby players can use Breaker to target their own Performage Plushfire for destruction, triggering a special summon to gather two Level 4s on field for an xyz summon. From there on, plays can take off.

In a Magician deck, plenty of the newly released “Magician” Pendulum monsters has trigger effects upon destruction.

Breaker the Magical Warrior → Violet Poison Magician → Destruction of a face-up card. Usually one would go for opposing monsters which Breaker would otherwise be unable to touch.

Breaker the Magical Warrior → Iris Magician → Triggers a search for your Pendulumgraph cards. Especially important for first-turn plays given that Iris Magician can’t destroy itself by its own effect given the updated rulings.

Breaker the Magical Warrior → Black Fang Magician → Triggers a special summon from the grave. When needed, a normal summon of Breaker and placing Black Fang Magician on the pendulum scale, while having an applicable target in grave can allow you to enter a Rank4 xyz summon.

 

Kycoo the Ghost Destroyer

Kycoo the Ghost Destroyer
Effect Monster
Level 4 / DARK / Spellcaster
ATK 1800 / DEF 700
When this card inflicts Battle Damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets.
Your opponent cannot banish cards from either player’s Graveyard.

Kycco the Ghost Destroyer is there to assist Magician players in when they encounter Infernoid decks. Infernoids were practically untouched by the 2017 January Forbidden and Limited List and they are looking to stay. When going first, Kycoo being on the field means that Infernoid players would have to resort in the costly summon of their monsters by banishing Infernoids from their hand instead of the grave, complicating their game plan and draining their resources. The ability to banish any previously yarded copies of Infernoid monsters is a nice bonus. Kycoo can constantly apply pressure to the graveyard resources along with some lifepoints damage should your opponent not have an immediate answer to it.

It is a pity that Fairy Tail – Snow best Kycoo the Ghost Destroyer by a small but significant 50ATK points.

Kycoo has some utility against other matchups, making it a very useful Side Deck option, in my opinion. Banishing a single copy of Zoodiac Marmorat cripples the entire engine. Its ‘passive’ effect also prevents Aleister the Invoker decks from accessing either player’s graveyard for a Fusion Summon.

 

Gravekeeper’s Watcher

Gravekeeper’s Watcher
Effect Monster
Level 4 / DARK / Spellcaster
ATK 1000 / DEF 1000
During either player’s turn, when your opponent activates a Spell/Trap Card or monster effect that could make them discard when it resolves: You can send this card from your hand to the Graveyard; negate the activation, and if you do, destroy it.

While the metagame has yet to reach a point whereby Gravekeeper’s Watcher is a mainstay, one can always sit on the idea. This hand trap might be useful in future metagames against decks that revolve around discarding.

 

Engraver of the Mark

Engraver of the Mark
Effect Monster
Level 4 / DARK / Spellcaster
ATK 1800 / DEF 1200
(1): During either player’s turn, when your opponent activates a card or effect by declaring exactly 1 card name: You can send this card from your hand to the Graveyard; declare 1 other card name. The card name your opponent declared becomes the card name declared by this effect.
(2): Once per turn, during either player’s turn: You can target 1 face-up card on the field; destroy it during the End Phase of the next turn.

I saw potential in Engraver of the Mark ever since it got released. I loved its ‘hand-trap’ effect. If Mind Crush or Lullaby of Obedience ever becomes a popular staple or Side Deck option, Engraver of the Mark can turn the tables by changing the declared name.

Apart from that, although a slower option since you have to play a waiting game (until the next turn)Engraver of the Mark can also destroy threats on board. I fancy its first effect more. Once again, like Gravekeeper’s Watcher, it is a good-to-know.

 

Performapal Trump Witch

Performapal Trump Witch
Pendulum / Effect Monster
Level 1 / DARK / Spellcaster
ATK 100 / DEF 100
[Pendulum Scale: 4]
(1): Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials.
[Monster Effect]
(1): You can Tribute this card; add 1 “Polymerization” from your Deck or Graveyard to your hand.

With Trump Witch‘s help, Startime Magician indirectly searches out Polymerisation, with the summon & tribute of Trump Witch. A fusion summon without a spell is also possible with Performapal Trump Witch on the scale. In a “Magician” Pendulum deck, perhaps you would like to surprise your opponent with a fusion summon of Starve Venom Poison Dragon?

 

Summoner Monk

Summoner Monk
Effect Monster
Level 4 / DARK / Spellcaster
ATK 800 / DEF 1600
(1): If this card is Normal or Flip Summoned: Change this card to Defense Position.
(2): While this card is face-up on the field, it cannot be Tributed.
(3): Once per turn: You can discard 1 Spell Card; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.

Summoner Monk can tutor out any Level 4 from the deck that is out of reach from Startime Magician at the cost of a spell card in hand. This is helpful if you happen to need a Rank4, but is stuck with a spell card in hand and the inability to pendulum summon out your resources from your Extra Deck. As much as you would like to summon out Rescue Rabbit from the deck, you can’t, due to Rescue Rabbit‘s effect. However, there are plenty of other available options.

Players playing the Zoodiac engine can usher Zoodiac Marmorat out to the field. You can also bring Performapal Pendulum Sorcerer out, target itself and Summoner Monk for destruction to fetch a pair of matching scales. Master Pendulum, the DracoslayerLuster Pendulum, the Dracoslayer are other options if you prefer a Fusion or Synchro play. You would have to have another Pendulum monster on the field for that though.

 

Old Vindictive Magician

Old Vindictive Magician
Flip / Effect Monster
Level 2 / DARK / Spellcaster
ATK 450 / DEF 600
FLIP: Target 1 monster your opponent controls; destroy that target.

Old but gold. You are probably better off with searching other alternatives, but should you find yourself in a position with no resources to spare, Old Vindictive Magician is a reasonable one-for-one trade to get rid of an opposing monster. Being a flip-effect monster makes it a slower removal option, but I suppose it can exterminate foes such as Archlord Kristya and Vanity’s Fiend.

Placing Violet Poison Magician in a suicidal position does the same job, maybe even better. But this little tidbit of information can’t possibly hurt.

 

Tsukuyomi

Tsukuyomi
Spirit / Effect Monster
Level 4 / DARK / Spellcaster
ATK 1100 / DEF 1400
Cannot be Special Summoned.
(1): During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand.
(2): When this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position.

There may come a time whereby flipping cards face down is the preferred stop-gap solution once again, much like how the OCG chose to deal with Majespecter Unicorn – Kirin and Blue-Eyes Spirit Dragon. Although it is a targeted effect, I foresee Tsukoyomi to serve some purpose in nullifying threats temporarily. You might end up preemptively triggering monster effects such as Raideen the Invoked and Zoodiac Drancia or bait out Merkabah the Invoked‘s negation. Doing so frees your mind off such threats and allow you to carry on with your plays without being disrupted.

Tsukuyomi can also cater to popular Side Deck policing options like Archlord Kristya and Vanity’s Fiend.

 

Notable Mentions

Shaddoll, Dark Magician and Forbidden One archetype also consist of DARK Spellcasters, creating an opportunity for a mash between any of them with “Magician” Pendulums. Shaddoll Dragon probably deserves a worthy mention, given that it can bring any card your opponent controls back to hand. This effectively eliminates plenty of Extra Deck threats. Also, it has an impressive 1900ATK to boast. Another applicable search target, Gravekeeper’s Guard works similarly but is limited to targeting monsters. However, it has a stronger DEF stat than Shaddoll Dragon to make up for that.

Startime Magician can also search a variety of tuners for synchro summoning purposes.

  • Level 5 – Svartalf of the Nordic Alfar
  • Level 2 – Shaddoll Falco, Night’s End Sorcerer, R-Genex Overseer
  • Level 1 – Tuning Magician

 

Conclusion

Let’s not forget Startime Magician can retrieve used monsters from either the Graveyard or Extra Deck. This works in tandem with its second effect. You can send targets to the grave when preventing destruction, only for them to be added back to hand during the next turn. Splashable monsters like Shaddoll Dragon can be milled to leverage on its Spell/Trap destruction ability. Be it for disruption purposes or targeting the player’s own pendulum scales for a profit, depends on the situation.

In my opinion, knowledge and ideas are the main force driving players to form a deck. Add a little innovation to the mix, and you might be the next trend creator. I hope this article has served you well and maybe even spark some creativity from you. Feel free share your thoughts and suggestions in the comment section below. Until next time.

Signed,
Ken Sir.

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