[TCG] Fist of the Gadgets New Cards Revealed!

Fist of the Gadgets just got revealed, showing us all the new lovely Gadget and Fire Fist cards coming soon!!

Boot-Up Corporal – Command Dynamo
EARTH Machine / Effect
LV4 0/2000
You can target up to 2 Machine “Gadget” monsters you control or in your GY with different names; Special Summon this card from your hand, then equip those targets to this card (regardless of their Type). You can only use this effect of “Boot-Up Corporal – Command Dynamo” once per turn. Gains 1000 ATK for each monster equipped to this card by this effect.

Boot-Up Admiral – Destroyer Dynamo
EARTH Machine / Effect
LV8 2500/2500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 2 “Gadget” Monster Cards from your hand and/or face-up field to the GY. Cannot be destroyed by battle or card effects while you control a “Gadget” monster or a “Gadget” Monster Card equipped to a monster. Once per turn: You can target 1 other card on the field; destroy it.

Boot-Up Order – Gear Charge
Continuous Spell Card
When this card is activated: You can target any number of “Gadget” Monster Cards you control that are equipped to a monster; Special Summon them. You can discard 1 card; add 1 “Boot-Up Admiral – Destroyer Dynamo” from your Deck to your hand. You can only use this effect of “Boot-Up Order – Gear Charge” once per turn. You can only activate 1 “Boot-Up Order – Gear Charge” per turn.

Boot-Up Order – Gear Force
Normal Trap Card
When either player’s monster declares an attack and all monsters you control are face-up Machine monsters (min. 1): Destroy Attack Position monsters your opponent controls, up to the number of Machine monsters you control.

Powerhold the Moving Battery
Continuous Trap Card
Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000), then, you can equip 1 Level 4 Machine “Gadget” monster from your hand or Deck to this card. (This card is also still a Trap.) If Summoned this way, this card gains ATK equal to double the ATK of the monster equipped to it by this effect.

Brotherhood of the Fire Fist – Ram
FIRE Beast-Warrior Effect Monster
LV3 800/200
When this card is Normal Summoned: You can discard 1 card, then target 1 “Fire Formation” Spell/Trap you control; Set 1 “Fire Formation” Spell/Trap with a different name directly from your Deck. If this card is Special Summoned by the effect of a “Fire Fist” monster: You can Set 1 “Fire Formation” Spell/Trap directly from your Deck, with a different name from the cards in your GY. You can only use each effect of “Brotherhood of the Fire Fist – Ram” once per turn.

Brotherhood of the Fire Fist – Elephant
FIRE Beast-Warrior Effect Monster
LV4 1000/1800
If this card is Normal or Special Summoned: You can send 1 face-up “Fire Formation” Spell/Trap you control to the GY; Special Summon 1 “Fire Fist” monster from your hand, except “Brotherhood of the Fire Fist – Elephant”. You can target 1 “Fire Formation” Spell/Trap in your GY; shuffle it into the Deck, then, you can add 1 Level 5 or higher “Fire Fist” monster from your Deck to your hand. You can only use each effect of “Brotherhood of the Fire Fist – Elephant” once per turn.

Brotherhood of the Fire Fist – Panda
FIRE Beast-Warrior Effect Monster
LV5 2100/400
If you activate a “Fire Formation” Spell/Trap Card (except during the Damage Step): You can Special Summon this card from your hand, then you can Special Summon 1 “Fire Fist” monster from your GY, except “Brotherhood of the Fire Fist – Panda”, also you cannot Special Summon monsters for the rest of this turn, except “Fire Fist” monsters. If a “Fire Fist” monster(s) you control would be destroyed by your opponent’s card effect, you can send 1 face-up “Fire Formation” Spell/Trap you control to the GY instead. You can only use each effect of “Brotherhood of the Fire Fist – Panda” once per turn.

Brotherhood of the Fire Fist – Eland
FIRE Beast-Warrior Ritual Effect Monster
LV6 2400/2000
You can Ritual Summon this card with “Fire Formation – Domei”. You can discard 1 monster; Set 1 “Fire Formation” Spell/Trap directly from your Deck or GY. When your opponent activates a monster effect (Quick Effect): You can send 1 face-up “Fire Fist” or “Fire Formation” card you control to the GY, except “Brotherhood of the Fire Fist – Eland”; negate that effect. You can only use each effect of “Brotherhood of the Fire Fist – Eland” once per turn.

Brotherhood of the Fire Fist – Swan
FIRE Beast-Warrior Fusion Effect Monster
LV8 2600/2200
2 Beast-Warrior monsters
If this card is Special Summoned: You can inflict 200 damage to your opponent for each “Fire Formation” Spell/Trap you control. During the Battle Phase (Quick Effect): You can send 1 face-up “Fire Formation” Spell/Trap you control to the GY, then target 1 card your opponent controls; destroy it. You can only use each effect of “Brotherhood of the Fire Fist – Swan” once per turn.

Brotherhood of the Fire Fist – Peacock
FIRE Beast-Warrior Link Effect Monster
LINK-2 ATK1000
Links: Left, Bottom
2 “Fire Fist” monsters
While this card points to a “Fire Fist” monster, your opponent’s monsters cannot target this card for attacks. When this card declares an attack: You can send 1 face-up “Fire Formation” Spell/Trap you control to the GY, then target 1 monster your opponent controls; place that opponent’s monster in a zone this card points to and take control of it until the End Phase, but it cannot declare an attack this turn. You can only use this effect of “Brotherhood of the Fire Fist – Peacock” once per turn.

Fire Fortress atop Liang Peak
Field Spell Card
(This card is always treated as a “Fire Formation” card.)
Each time a “Fire Fist” monster(s) is Normal or Special Summoned, place 1 Fire Fist Counter on this card. Once per turn: You can remove Fire Fist Counters from your field to activate 1 of these effects;
●2: If your Beast-Warrior monster attacks this turn, your opponent cannot activate cards or effects until the end of the Damage Step.
●6: Add 1 Beast-Warrior monster from your Deck to your hand.
●10: Special Summon 1 Beast-Warrior monster from your Deck or Extra Deck, ignoring its Summoning conditions.

Fire Formation – Domei
Continuous Spell Card
When this card is activated: You can Ritual Summon 1 Beast-Warrior Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If this face-up card is sent from the Spell & Trap Zone to the GY: You can target 1 “Fire Fist” monster in your GY; Special Summon it. You can only use this effect of “Fire Formation – Domei” once per turn. You can only activate 1 “Fire Formation – Domei” per turn.

Fire Formation – Ingen
Continuous Spell Card
When this card is activated: You can Fusion Summon 1 Beast-Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this face-up card is sent from the Spell & Trap Zone to the GY: You can target 1 “Fire Fist” monster in your GY; add it to your hand. You can only use this effect of “Fire Formation – Ingen” once per turn. You can only activate 1 “Fire Formation – Ingen” per turn.

Ultimate Fire Formation – Sinto
Counter Trap Card
When a Spell/Trap Card is activated, while you control a “Fire Fist” monster and a “Fire Formation” Spell/Trap: Negate the activation, and if you do, destroy that card. You can only activate 1 “Ultimate Fire Formation – Sinto” per turn.

Source from TCG Official Database

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