[WPP3] Beetroopers

No longer compatible with Anacondas and Phoenixes

The TCG premiere theme, Beetroopers, will be arriving at the OCG via the World Premiere Pack 2022. The forced reading is still “Beetrooper”, but its written in Kanji as 騎甲虫. Individually, these read as “knight” + “armor” + “insect”. The first two seem to be a pun on 騎行 (kikou) which means “horseback riding”, and the last two for the word for “Beetle”, similar to the Inzektor theme (roughly “beetle-themed machines”).


WPP3-JP001 騎甲虫スカウト・バギー (Beetrooper Scout Buggy)

You cannot Special Summon monsters, except Insect monsters. If this card is Normal or Special Summoned: You can Special Summon 1 “Beetrooper Scout Buggy” from your hand, Deck, or GY. You can only use this effect of “Beetrooper Scout Buggy” once per turn.


WPP3-JP002  騎甲虫スケイル・ボム (Beetrooper Scale Bomb) (TCG: Beetrooper Scale Bomber)

If an Insect monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. When a monster your opponent controls activates its effect (Quick Effect): You can Tribute 1 Insect monster; destroy it. You can only use each effect of “Beetrooper Scale Bomber” once per turn.


WPP3-JP003 騎甲虫アサルト・ローラー (Beetrooper Assault Roller)

You can Special Summon this card (from your hand) by banishing 1 Insect monster from your GY. You can only Special Summon “Beetrooper Assault Roller” once per turn this way. Gains 200 ATK for each Insect monster you control, except this card. When this card is destroyed by battle: You can add 1 “Beetrooper” monster from your Deck to your hand, except “Beetrooper Assault Roller”. You can only use this effect of “Beetrooper Assault Roller” once per turn.


WPP3-JP004 騎甲虫ライト・フラッパー (Beetrooper Light Flapper)

If this card is Normal or Special Summoned: You can target 2 of your “Beetrooper” monsters with different names, that are banished and/or in your GY; add them to your hand, but for the rest of this turn you cannot activate their effects, or the effects of cards with their names. When an opponent’s monster declares an attack: You can return this card to the hand, and if you do, negate that attack. You can only use each effect of “Beetrooper Light Flapper” once per turn.


WPP3-JP005  騎甲虫スティンギー・ランス (Beetrooper Stingy Lance) (TCG: Beetrooper Sting Lancer)

During the Main Phase (Quick Effect): You can target 1 Insect monster in your GY and 1 monster in your opponent’s GY; Special Summon this card from your hand, and if you do, place the targeted monsters on the bottoms of the Decks. If this card is Normal or Special Summoned: You can add 1 “Beetrooper” Spell/Trap from your Deck to your hand. You can only use each effect of “Beetrooper Sting Lancer” once per turn.


WPP3-JP006 重騎甲虫マイティ・ネプチューン (Heavy Beetrooper Mighty Neptune) (adds the prefix “重” for “heavy” cavalry, but it’s still force-read as “Beetrooper Mighty Neptune”)

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by shuffling 3 of your banished Insect monsters into the Main Deck. During the Main Phase, if this card in its owner’s control is destroyed or banished by an opponent’s card effect: You can Special Summon this card. You can only use this effect of “Heavy Beetrooper Mighty Neptune” once per turn. Once per turn, during the End Phase: You can target 1 other Insect monster you control; it gains 1000 ATK.


WPP3-JP007 超騎甲虫アブソリュート・ヘラクレス (Ultra Beetrooper Absolute Hercules) (adds the prefix “超” for “ultra”, but it’s still force-read as “Beetrooper Absolute Heracles”)

4 Insect monsters
After this card is Fusion Summoned, it is unaffected by other cards’ effects until the end of your next turn. At the end of the Battle Phase: You can target 1 Insect monster with 3000 or less ATK in your GY; Special Summon it. You can only use this effect of “Ultra Beetrooper Absolute Hercules” once per turn.


WPP3-JP008 騎甲虫アームド・ホーン (Beetrooper Armed Horn) (TCG: Beetrooper Armor Horn)

2 Insect monsters
You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of “Beetrooper Armor Horn” once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Insect monster. If this card is in your GY: You can banish 3 other Insect monsters from your GY; Special Summon this card, but banish it when it leaves the field.


WPP3-JP009 大騎甲虫インヴィジブル・アトラス (Giant Beetrooper Invincible Atlas) (adds the prefix “大” for “large/giant”, but it’s still force-read as “Beetrooper Invincible Atlas”)

2+ Insect monsters
While this Link Summoned card has 3000 or less ATK, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent’s card effects. You cannot Special Summon monsters, except Insect monsters. You can Tribute 1 Insect monster, then activate 1 of these effects;
●Special Summon 1 “Beetrooper” monster from your Deck.
●This card gains 2000 ATK until the end of this turn.
You can only use this effect of “Giant Beetrooper Invincible Atlas” once per turn.


WPP3-JP010 騎甲虫隊戦術機動 (Beetrooper Formation) (written as “Beetrooper Company Military Strategic Maneuvers”)

You can target 1 “Beetrooper” monster in your GY; Special Summon it, but it cannot attack this turn, also you lose LP equal to its original ATK. If a face-up Insect monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 “Beetrooper Token” (Insect/EARTH/Level 3/ATK 1000/DEF 1000). You can only use each effect of “Beetrooper Formation” once per turn.


WPP3-JP011 騎甲虫隊降下作戦 (Beetrooper Descent) (written as “Beetrooper Company Descending Strategy”)

Special Summon 1 “Beetrooper Token” (Insect/EARTH/Level 3/ATK 1000/DEF 1000), then if you control an Insect monster with 3000 or more ATK, you can destroy 1 other Spell/Trap on the field. You can only activate 1 “Beetrooper Descent” per turn.


WPP3-JP012 騎甲虫隊上陸態勢 (Beetrooper Landing) (written as “Beetrooper Company Landing Preparations”)

Fusion Summon 1 Insect Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY, except the turn it was sent there: You can banish 2 Insect monsters from your GY; add this card to your hand. You can only use this effect of “Beetrooper Landing” once per turn.


WPP3-JP013 騎甲虫空殺舞隊 (Beetrooper Float Sting) (written as “Beetrooper Aerial Kill Floatroops”) (TCG: Beetrooper Fly & Sting)

When your opponent activates a monster effect, while you control a “Beetrooper” monster: Negate the activation, and if you do, destroy it. During your End Phase, if this card is in your GY and you control an Insect monster with 3000 or more ATK: You can banish 1 Insect monster from your GY; Set this card. You can only use 1 “Beetrooper Fly & Sting” effect per turn, and only once that turn.


WPP3-JP014 騎甲虫歩兵分隊 (Beetrooper Squad) (written as “Beetrooper Infantry Team”)

Tribute 1 non-Token Insect monster; Special Summon up to 1 “Beetrooper Token” (Insect/EARTH/Level 3/ATK 1000/DEF 1000) for every 1000 original ATK of that Tributed monster. You can only activate “Beetrooper Squad” once per turn.

Source. (Yu-Gi-Oh.jp)

Note: Card texts here are the official TCG text. The functionality of the cards may change upon release of official OCG rulings.

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